Start here: building FiveM scripts
If you want to build FiveM scripts, whether for your own server or to sell on Tebex, this is the path. It starts at your very first line of Lua and ends with a resource you can ship, support, and get paid for. You will write code in every module. The goal is not to memorize natives; it is to think like a developer.
What a developer actually does
A server owner installs scripts other people made. A developer makes them. That is this track. As a developer you:
- Write Lua that runs on the client, the server, or both.
- Call FiveM natives (the game's built-in functions) and framework APIs (QBCore, ESX, Qbox).
- Store data in a database and send messages between client and server safely.
- Build a resource, test it, harden it against cheaters, and package it to sell.
You do not need to already know how a server is run end to end. If you want the operator side (installing, hosting, managing), that is the server-owner track, and it is separate.
Keep reading the full lesson
Sign in to start, then unlock every step of this lesson and the full FiveM School with a membership.
- The two-world rule
- The path, in order
- How to use this track
- Start now
The remainder of Start here: building FiveM scripts is available to FiveM School members.