Every owner hits the same question the week the server starts costing real money: what am I actually allowed to sell? The answers floating around Discord range from “anything, it is your server” to “nothing, monetization gets you banned,” and both are wrong. The rules exist, they are written down, and they are shorter than most script READMEs. This guide is our plain-language reading of the current texts as of July 2026, with every claim tied to a source we pulled and read: the Creator Platform License Agreement, the official Cfx.re docs, and the Tebex Acceptable Use Policy. It is not legal advice, and platform policy changes, so treat this page as the map and the official texts as the territory.

The July 2026 rules in one breath: sell perks tied to your own community, through Tebex only. Do not sell chance, cash-out, in-game currency, Rockstar's own content, or anyone else's IP. Stores rarely die of pricing mistakes; they die of chargebacks and revoked keys.

Where the rules actually live

Three documents govern a FiveM server store. The Creator Platform License Agreement, the PLA, is the master text: fivem.net/terms currently serves the version last updated January 12, 2026, and it binds every owner as a Server Admin. The official Cfx.re docssettle the payment question in one line: Tebex is the authorized monetization partner for the Cfx.re platform, and “the use of any other platform or payment provider is prohibited and is a violation of the Platform License Agreement.” The Tebex Acceptable Use Policy then constrains what the store may list. The PLA also names Rockstar's Roleplay Server Policy as a binding Creator Policy, so put the current version of that article on your reading list as well; this guide covers the two texts we verified line by line.

The hard bans, translated

Section 3.1 of the PLA lists the ways you may not make money from a Custom Server. In owner language:

  • No cash-out and no real-money gambling. Players may never pay real money in and take real money or its equivalent out, and real-money casino games are named directly: slot machines, blackjack, poker.
  • No loot boxes or chance mechanics, at all. The ban covers loot boxes, gacha, random drawings, and functionally similar mechanics, and it applies even when players buy them with in-game currency rather than real money. Renaming the crate a mystery case changes nothing.
  • No selling in-game currency for real money. This is the rule that surprises owners most, because currency packages are still common on live servers. Common is not compliant.
  • No selling Rockstar's own content.Built-in vehicles, weapons, and other Virtual Items created by Rockstar are not yours to sell. Your store sells your custom content, not the base game's.
  • No brand servers, sponsorships, or in-game ads. Operating a server for or with a third-party brand is prohibited, and so is putting paid promotions inside your city or your content.
  • No crypto and no NFTs. Named explicitly, down to tokens and meme coins.
  • No reselling other creators' work. Operating a storefront that aggregates and sells third-party Server Content is prohibited, which is why unofficial script marketplaces sit outside the rules.

Tebex's own policy adds a second layer: nothing convertible to real-world currency, no cash-prize or play-to-earn setups, and, the one most owners have never heard of, no real-world IP. That means no brand names, no misspelled brand imitations, and no logo-stripped lookalike vehicles or weapons; Tebex's creator documentation is blunt that “minor changes to copyrighted content do not make it compliant.” If a car pack is a recognizable real-world model with the badge filed off, it is on the wrong side of the written rules no matter how normal it looks in the ecosystem.

What you are allowed to sell

The compliant menu is wider than the horror stories suggest. Custom cosmetics: clothing, liveries, housing decor, vehicle skins made for your city. Custom vehicles and assets you created, or licensed content offered as perks inside your own server (standalone resale of another creator's files stays prohibited). Convenience: extra garage or character slots, and queue priority, which fits inside what the Tebex policy itself calls acceptable, selling on-server perks or ranks. Recognition: supporter tags, credits, Discord roles. Memberships that bundle those things monthly. Everything on that list shares two properties: it is tied to your own community, and it is content or status you have the rights to grant. How to structure that menu into packages that convert is the subject of our Tebex monetization guide, and the page-by-page audit lives in the Tebex store review checklist.

Is pay to win allowed on FiveM?

The honest nuance: none of the texts we fetched uses the phrase “pay to win.” What the rules do instead is ban the mechanics that usually power it, buying in-game money, chance-based rewards, and anything that cashes out. Tebex's policy goes a step further and excludes items that “impact core gameplay or other servers,” wording broad enough to cover stat boosts and exclusive moneymaker jobs even though it does not enumerate them. So could you construct a power-shaped package that no clause names? Maybe. You would be betting your store on surviving a review, on a platform that reserves the right to change the prohibited list at any time, with a package your own players will screenshot as pay-to-win. The business answer is stronger than the policy answer: power selling spikes once, then bleeds the population it depends on, which is why we keep power out of member stores entirely.

The housekeeping rules almost every store misses

  • Say who you are. PLA section 2.3 requires every website and storefront tied to a server to identify the operator and provide a valid contact email.
  • Carry the disclaimer.The same section requires a clear line substantially similar to: “[CUSTOM SERVER NAME] IS NOT APPROVED, SPONSORED, OR ENDORSED BY ROCKSTAR GAMES.”
  • Stop calling packages donations.Tebex clause 1.8 requires every product to provide a defined benefit and says packages that deliver perks “should not be described as donations.” The donation label is not a safe harbor; on Tebex it is itself a policy problem.
  • Describe deliverables exactly. The AUP requires specific, defined benefits in every product description. Vague perk names are a compliance issue before they are a conversion issue.
  • Watch licensed music. PLA section 2.4 prohibits distributing licensed musical works through the platform, worth remembering before a DJ perk streams real tracks.

What enforcement actually looks like

Two independent hammers. Tebex states that on a verified breach it will disable the webstore and limit access to the funds it generated, which is how an owner discovers that a gray-area store was also holding the payout pipeline. Rockstar, through the PLA, reserves Adverse Action against the account, the content, or the Custom Server itself, with no obligation to refund anything, and our reading is that this reaches the license key your city boots with. Add the ordinary commerce failure mode, chargebacks from buyers who did not get what a vague package implied, and the pattern is consistent: stores rarely die of one dramatic ban. They die of frozen funds, disputed payments, and a key that stops working.

The rules are a moat, not a fence

Ambiguity is the enemy here, not the policy. A store that sells clearly described custom content through Tebex, carries the required disclaimer, and never touches chance or currency has nothing to fear from a review, charges back less because buyers got exactly what the page promised, and keeps compounding while gray-area competitors rebuild from zero. If you also sell scripts as a creator, the same discipline applies to listings, covered in how to price FiveM scripts on Tebex. And if you want a second pair of eyes on the whole setup before you publish a single package, run the free server checkup and we will tell you what a reviewer would flag first.

Frequently asked questions