Hosting decides one thing: whether the box can run your simulation without hitching. It controls your tick headroom, your join speed, and your latency floor. It does not control your ranking on any server list, your player count, or whether your city feels alive. Those come from your concept, your setup discipline, and your retention loop.
This matters because the most common hosting mistake is emotional: a server hitches, the owner blames the host, upgrades to a bigger plan, and the hitch stays, because it was a tick-loop script or an unindexed query all along. Profile before you pay. Most servers recover more headroom from one resmon session than from any hosting upgrade. See the optimization pillar for that triage.