Change vehicle handling like a pro
Vehicle handling is the difference between a car that feels planted and one that slides into every wall. FiveM lets you tune every physics parameter through handling.meta. Use a local test server and keep a backup so each change can be compared and reversed.
Build it
Read the current handling
Open data/handling.meta in your carpack. Find the <handlingName> for your vehicle:
<handlingName>s98</handlingName>
<fMass value="1400.000000" />
<fInitialDragCoeff value="9.500000" />
<fPercentSubmerged value="60.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.100000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
Key parameters:
- fMass - vehicle weight in kg. Higher = heavier, slower acceleration, more stable
- fInitialDragCoeff - air resistance. Higher = lower top speed
- fPercentSubmerged - how much of the car is underwater before it floats
- vecCentreOfMassOffset - shifts center of gravity. Negative Z = lower, more stable
Traction and suspension are in sub-nodes:
<fTractionCurveMax value="2.400000" />
<fTractionCurveMin value="2.000000" />
<fSuspensionForce value="1.400000" />
<fSuspensionReboundDamp value="1.800000" />
Tune mass and traction
To make a car more stable (less spin-outs):
<fMass value="1600.000000" /> <!-- was 1400 - heavier, more planted -->
<fTractionCurveMax value="2.800000" /> <!-- was 2.4 - more grip -->
To make a car more agile (drifty, responsive):
<fMass value="1100.000000" /> <!-- was 1400 - lighter, more nimble -->
<fTractionCurveMin value="1.500000" /> <!-- was 2.0 - less grip at limit -->
Rule: change one parameter at a time. Test. Then change the next. If you change 5 values at once and the car flips over, you won't know which one caused it.
Compare one change on your test server
Back up handling.meta before editing. Change one value, save the file, then restart your local test server and reconnect. Spawn a fresh copy of the vehicle so you are not testing an existing entity with old handling data.
Drive the same route at similar speeds. Record the value you changed and what happened during acceleration, braking and cornering. Restore the backup and repeat if the result is worse. Do not restart a live player server for a handling experiment.
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- Common failures
The remainder of Change vehicle handling like a pro is available to FiveM School members.