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Best FiveM Inventory Scripts in 2026: ox_inventory vs qs-inventory vs qb-inventory

ox_inventory, qs-inventory, and qb-inventory compared honestly. What each one actually does, what it costs, and which inventory belongs on your server in 2026.

Quick answer

For most servers in 2026, ox_inventory is the free default worth starting from, since it runs on ESX, QBCore, and QBOX with metadata, weapons-as-items, and stashes. If you want the most polished, feature-complete inventory with crafting, advanced shops, and a hotbar out of the box, Quasar's qs-inventory is the strongest premium pick. qb-inventory is now legacy.

What an inventory script actually decides for your server

Your inventory is not just a grid of items. It is the spine that almost every other system plugs into. Weapons, drugs, crafting, shops, stashes, vehicle trunks, evidence lockers, and your whole economy all talk to the inventory layer.

That is why swapping inventories later is painful. Item definitions, metadata keys, and the exports other scripts call against all change. Pick the inventory first, then buy scripts that already support it.

Three things separate a good inventory from a liability:

  • Framework fit. It must support your framework (ESX, QBCore, or QBOX) cleanly, not through a fragile community patch.
  • Metadata. Per-slot metadata is what makes serialized weapons, durability, registered IDs, and unique items possible.
  • Server-side validation. Item moves, shops, and stashes must be validated server-side or you are handing duplicators an open door.

ox_inventory: the free open-source default

ox_inventory by Overextended is the script most new servers should start from. It is free, open source, and the de facto standard for modern builds.

What it gives you:

  • Slot plus weight inventory with full per-slot metadata for item uniqueness.
  • Weapons as items, including attachments and an ammo system with special ammo types.
  • Stashes and containers, personal or shared, registerable from any resource, plus container items like backpacks and bags.
  • Server-side validation and logging for purchases, item movement, and item creation or removal.
  • Broad framework support across ESX, QBCore, and QBOX through ox_core.

The tradeoffs are real. It expects you to live in the Overextended ecosystem (ox_lib, ox_target), the default UI is functional rather than flashy, and a lot of configuration is code-first. For a builder who is comfortable in Lua, that is a feature. For someone who wants drag-and-drop polish on day one, it is friction.

qs-inventory: the premium, feature-complete option

Quasar's qs-inventory (Advanced Inventory) is the paid route, and it is built around being complete out of the box rather than a starting point you extend.

What stands out:

  • Hotbar system that respects cooldowns, ammo, durability, and job restrictions so players can hotkey food, radios, or weapons.
  • Crafting framework with 3D crafting tables, recipes, cooldowns, XP and level gates, and job restrictions, editable in-game in real time.
  • Unified shop ecosystem powered by Quasar Advanced Shops, so buying and selling happen inside the same interface instead of fragmented menus.
  • Weapon and attachment handling plus a weapon wheel toggle for specific modes.
  • ESX and QBCore integration with documented exports and events, designed to drop into an existing economy.

The reason to pay is breadth and finish. You get the inventory, crafting, and shops as one coherent system with a polished UI, rather than assembling three resources and styling them yourself.

qb-inventory: legacy, fine if you already run it

qb-inventory is the inventory that historically shipped with QBCore. It is slot based, checks weight and slot limits when adding items, and it works.

The honest 2026 read: it is legacy. It is QBCore-only, lighter on features than both ox_inventory and qs-inventory, and most active QBCore servers have either moved to ox_inventory or are running a modernized fork.

Keep qb-inventory if you have a stable server, a deep web of scripts already wired to it, and no appetite for a migration right now. Do not pick it fresh in 2026. If you are starting today, start from ox_inventory or qs-inventory instead, because the wider script ecosystem is moving with them.

How to choose for your specific server

Match the inventory to your situation, not to a leaderboard.

  • New server, tight budget, comfortable with config: start with ox_inventory. Free, supported, and almost everything in the modern ecosystem already targets it.
  • You want crafting, shops, and a polished hotbar without assembling them yourself: go qs-inventory. You are paying to skip the integration work.
  • You plan to grow into a serious, populated server and want one vendor for inventory plus the systems around it: qs-inventory pairs cleanly with the rest of the Quasar stack, which keeps support and updates under one roof.
  • You are on QBCore today with a working qb-inventory and many dependent scripts: stay put for now and plan a migration to ox_inventory or qs-inventory rather than rushing it.

Whatever you choose, confirm the other scripts you want already support that inventory before you buy them. That single check prevents most regret.

The checklist
  • Confirm the inventory supports your framework (ESX, QBCore, or QBOX) natively, not via a fragile patch
  • Verify per-slot metadata is supported for serialized weapons, durability, and unique items
  • Check that item moves, shops, and stashes are validated server-side
  • List every script you already own and confirm it supports the inventory you are choosing
  • Decide if you need crafting and shops built in, or only a core inventory
  • Test weapon-as-item handling and attachments before launch
  • Plan a migration path before adopting any legacy inventory
  • Buy your other core scripts against the inventory you picked, not the other way around
Script Price Best for Notes
ox_inventory Free, open source New servers, ESX/QBCore/QBOX, config-comfortable builders Metadata, weapons as items, stashes, server-side validation; ecosystem-first, code-heavy config
qs-inventory (Quasar) Premium Servers wanting crafting, shops, and a polished hotbar out of the box Feature-complete, unified shop and crafting, strong support and updates under one vendor
qb-inventory Free QBCore servers already running it Legacy, QBCore-only, lighter on features; do not pick fresh in 2026
Common mistakes

The most common mistake is buying scripts first and choosing the inventory last, then discovering half your purchases do not support it. Close behind is treating the inventory as a UI choice when it is really an economy and security choice, so people pick on looks and ignore whether item moves are validated server-side. Builders also underestimate migration cost: swapping inventories after launch means rewriting item definitions and every export other scripts call against, so a rushed switch breaks more than it fixes. Finally, many servers run an unmaintained or leaked inventory to save money, then pay for it in dupes, desync, and zero support when something breaks at peak hours.

The Quasar recommendation

Our top pick is Quasar's qs-inventory, and we will be straight about why. ox_inventory is genuinely excellent and is the right free starting point for a lot of servers, so this is not a knock on it. The reason qs-inventory wins for servers that intend to grow is that it ships the whole loop as one coherent, polished system: a real hotbar that respects cooldowns and durability, in-game 3D crafting with XP and job gates, and a unified buy-and-sell economy through Quasar Advanced Shops, all inside one UI instead of three resources you wire together yourself. Paired with the rest of the Quasar stack, you get one vendor for the inventory and the systems around it, which means consistent updates and one support line when something breaks. If you are on a tight budget or love living in code, start with ox_inventory honestly. If you want the most complete, best-finished inventory and you would rather spend your time running the server than assembling it, qs-inventory is the one we recommend.

Latest in this cluster

Is ox_inventory or qs-inventory better?
ox_inventory is the better free, open-source default and runs on ESX, QBCore, and QBOX. qs-inventory is the better premium choice because it ships crafting, advanced shops, and a polished hotbar as one finished system. Choose ox_inventory for budget and control, qs-inventory for completeness and support.
Should I still use qb-inventory in 2026?
Only if you already run it on a stable QBCore server with many scripts wired to it. It is legacy, QBCore-only, and lighter on features than both ox_inventory and qs-inventory. For a fresh build in 2026, start from ox_inventory or qs-inventory instead.
Can I switch inventory scripts later?
Yes, but it is costly. Switching means rewriting item definitions and metadata and updating every export that other scripts call against the inventory. Choose your inventory first, then buy compatible scripts, so you avoid a painful migration after launch.
Does the inventory affect server performance and security?
Yes. A good inventory validates item moves, shops, and stashes server-side, which is what stops duplication exploits. Performance and stability also depend on the inventory because nearly every other system depends on it, so it is one of the highest-leverage choices you make.

Want this handled with you, not alone?

Get a concrete plan for your server, or have us look at what you have built so far.

Maintained by
FiveM Coach by Quasar · reviewed by Kishi
Updated as the ecosystem changes. From the team behind Quasar Store.

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