Build a FiveM carpack from scratch
Adding vehicles to FiveM is the most common first project for server owners. A carpack bundles everything - 3D models, textures, audio, handling data - into one resource. This lesson walks through the full structure using a real working example (Karin 98S), so you can swap in any add-on vehicle.
Build it
Learn the folder structure
Every carpack follows this structure:
carpack/
fxmanifest.lua <- tells FiveM what to load
data/ <- vehicle metadata
handling.meta <- physics: mass, traction, suspension
vehicles.meta <- vehicle definition: model name, type, plates
carvariations.meta <- color variations and liveries
carcols.meta <- color definitions
stream/ <- 3D models and textures (streamed to clients)
modelname.yft <- vehicle 3D model (fragment)
modelname_hi.yft <- high-detail interior model
modelname.ytd <- texture dictionary (paint, interior, details)
audio/ <- engine sounds
modelname.awc <- audio wave container
modelname.dat <- audio configuration (rel files reference)
modelname.rel <- audio relationship data