Change vehicle handling like a pro
Vehicle handling is the difference between a car that feels planted and one that slides into every wall. FiveM lets you tune every physics parameter through handling.meta. This lesson uses vehicleDebug to test changes instantly - no restart between tweaks.
Build it
Read the current handling
Open data/handling.meta in your carpack. Find the <handlingName> for your vehicle:
<handlingName>s98</handlingName>
<fMass value="1400.000000" />
<fInitialDragCoeff value="9.500000" />
<fPercentSubmerged value="60.000000" />
<vecCentreOfMassOffset x="0.000000" y="0.000000" z="-0.100000" />
<vecInertiaMultiplier x="1.000000" y="1.000000" z="1.000000" />
Key parameters:
- fMass - vehicle weight in kg. Higher = heavier, slower acceleration, more stable
- fInitialDragCoeff - air resistance. Higher = lower top speed
- fPercentSubmerged - how much of the car is underwater before it floats
- vecCentreOfMassOffset - shifts center of gravity. Negative Z = lower, more stable