Create a usable item in ox_inventory (and qs-inventory)
An item in a FiveM inventory is not magic. It is one row in a Lua table that you write by hand. Get the shape right and the inventory draws an icon, shows a tooltip, plays an animation on use, and lets you give it with one export. Get the shape wrong and the slot is blank, the item does not stack, or AddItem rejects it. By the end you will have a working water item in ox_inventory, you will give it to yourself from the server console, and you will be able to read the qs-inventory version and name every difference.