Crossing the wall: TriggerServerEvent and TriggerClientEvent
Last lesson was about events on one side. This lesson is about sending a message across the wall. The client asks. The server checks. The server answers the player who asked, and can also tell everyone else. That small pattern sits underneath many real FiveM features.
Build it
Make the resource folder
Inside your server's resources folder, create this folder:
resources/qu_trigger_server_client_event
Create the files
Create this exact file layout:
resources/qu_trigger_server_client_event/
fxmanifest.lua
server.lua
client.lua