Multi-character and identity systems
Identity is the spine of a roleplay server: who is this player, which character are they on, and what belongs to that character. Every other script, money, inventory, jobs, keys off the character identifier, so if the identity layer is wrong, everything downstream is wrong. This lesson builds a tiny identity store you can run, then takes it apart so you understand the model instead of trusting a framework blindly.
Build it
This is a server-only resource. There is no client file and no F8 output: identity lives entirely on the server, against the database, which is the whole point. You will run one command in the server console and read the proof there.
Make the resource folder
Inside your server's folder, create this folder: