Jobs framework: clock-in, grades, paychecks
A job is a tiny state machine: off-duty or on-duty, plus a grade that decides what the player may do, plus a paycheck that lands on a clock while they are on duty. This lesson builds that spine as a server-side resource that detects whichever framework you run, reads the player's job and grade, toggles duty, gates a high-grade action, and pays on a timer. It does not depend on any one framework's UI.
Build it
Make the resource folder
Inside your server's resources folder, create this folder:
resources/qu_jobs_framework