Performance: resmon, threads, profiling
Every client frame has a budget. At 60 frames per second the game gets about 16.6 ms to do everything, and your script's threads run inside that window. If one script eats 6 ms because of a runaway while true do Wait(0), the player's frame rate drops and the world stutters. This lesson teaches you to read resmon, pick the right thread API, and tune Wait values like a sound engineer tunes a mixer.
Build it
Make the resource folder
Inside your server's folder, create this folder: