TriggerEvent: how scripts talk to each other
A real FiveM server runs lots of resources at the same time. They do not share variables directly, so they need a way to talk. That is what events are. An event is just a named message. One script fires it, another script listens for it. This lesson starts with the simplest version: same-side events using TriggerEvent.
Build it
Make the resource folder
Inside your server's resources folder, create this folder:
resources/qu_trigger_event
Create the files
Create this exact file layout:
resources/qu_trigger_event/
fxmanifest.lua
client.lua