Persistence: cache + write-back
Reading from the database on every action is slow. Writing on every action floods your database and locks tables. The fix is the cache plus write-back pattern: keep player state in RAM, mark it dirty when it changes, flush on a timer, and flush again on disconnect and on shutdown so a restart never costs you the last few seconds. This is how every well-built FiveM economy survives a 64-player night.
Build it
Make the resource folder
Inside your server's resources folder, create this folder:
resources/qu_persistence
Create the files
Create this exact file layout:
resources/qu_persistence/
fxmanifest.lua
server.lua