Start here: building FiveM scripts
If you want to build FiveM scripts, whether for your own server or to sell on Tebex, this is the path. It starts at your very first line of Lua and ends with a resource you can ship, support, and get paid for. You will write code in every module. The goal is not to memorize natives; it is to think like a developer.
What a developer actually does
A server owner installs scripts other people made. A developer makes them. That is this track. As a developer you:
- Write Lua that runs on the client, the server, or both.
- Call FiveM natives (the game's built-in functions) and framework APIs (QBCore, ESX, Qbox).
- Store data in a database and send messages between client and server safely.
- Build a resource, test it, harden it against cheaters, and package it to sell.
You do not need to already know how a server is run end to end. If you want the operator side (installing, hosting, managing), that is the server-owner track, and it is separate.